CS8092- COMPUTER GRAPHICS AND MULTIMEDIA Syllabus 2017 Regulation

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CS8092- COMPUTER GRAPHICS AND MULTIMEDIA Syllabus 2017 Regulation

COMPUTER GRAPHICS AND MULTIMEDIA Syllabus 2017 Regulation,CS8092- COMPUTER GRAPHICS AND MULTIMEDIA Syllabus 2017 Regulation

CS8092                         COMPUTER GRAPHICS AND MULTIMEDIA                   L P T C
                                                                                                                            3 0 0 3

OBJECTIVES:

  • To develop an understanding and awareness how issues such as content, information architecture, motion, sound, design, and technology merge to form effective and compelling interactive experiences for a wide range of audiences and end users.
  • To become familiar with various software programs used in the creation and implementation of multi- media
  • To appreciate the importance of technical ability and creativity within design practice.
  • To gain knowledge about graphics hardware devices and software used.
  • To understand the two-dimensional graphics and their transformations.
  • To understand the three-dimensional graphics and their transformations.
  • To appreciate illumination and color models
  • To become familiar with understand clipping techniques
  • To become familiar with Blender Graphics

UNIT I ILLUMINATION AND COLOR MODELS              9

Light sources – basic illumination models – halftone patterns and dithering techniques; Properties of light – Standard primaries and chromaticity diagram; Intuitive colour concepts – RGB colour model – YIQ colour model – CMY colour model – HSV colour model – HLS colour model; Colour selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives.

UNIT II TWO-DIMENSIONAL GRAPHICS                       9

Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms.

UNIT III THREE-DIMENSIONAL GRAPHICS                  9

Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables- Plane equations – Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.

UNIT IV MULTIMEDIA SYSTEM DESIGN & MULTIMEDIA FILE HANDLING                                       9

Multimedia basics − Multimedia applications − Multimedia system architecture − Evolving technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface standards − Multimedia databases. Compression and decompression − Data and file format standards − Multimedia I/O technologies − Digital voice and audio − Video image and animation − Full motion video − Storage and retrieval technologies.

UNIT V HYPERMEDIA                                                      9

Multimedia authoring and user interface – Hypermedia messaging -Mobile messaging − Hypermedia message component − Creating hypermedia message − Integrated multimedia message standards − Integrated document management − Distributed multimedia systems.CASE STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling – Shading & Textures

                                                                                                      TOTAL: 45 PERIODS

OUTCOMES:

At the end of the course, the students should be able to:

  • Design two dimensional graphics.
  • Apply two dimensional transformations.
  • Design three dimensional graphics.
  • Apply three dimensional transformations.
  • Apply Illumination and color models.
  • Apply clipping techniques to graphics.
  • Understood Different types of Multimedia File Format
  • Design Basic 3d Scenes using Blender

TEXT BOOKS:

  1. Donald Hearn and Pauline Baker M, ―Computer Graphics”, Prentice Hall, New Delhi, 2007 [ UNIT I – III ]
  2. Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design‖, PHI, 2003. [ UNIT IV,V ]

REFERENCES:

  1. Judith Jeffcoate, ―Multimedia in practice: Technology and Applications, PHI, 1998.
  2. Foley, Vandam, Feiner and Hughes, ―Computer Graphics: Principles and Practice, 2nd Edition, Pearson Education, 2003.
  3. Jeffrey McConnel, ―Computer Graphics: Theory into Practice, Jones and Bartlett Publishers,2006.
  4. Hill F S Jr., “Computer Graphics”, Maxwell Macmillan , 1990.
  5. Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik Reinhard, KelvinSung, and AK Peters, ―Fundamentals of Computer Graphics, CRC Press, 2010.
  6. William M. Newman and Robert F.Sproul, ―Principles of Interactive Computer Graphics, Mc Graw Hill 1978.

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